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MOS 0343, Flamethrower

The American portable flame thrower made its first successful combat appearance on 15 January 1943 at Guadalcanal, five months after United States forces began the assault of this South Pacific island. Although the weapon was not available at first, its potentiality against enemy bunkers encountered on the islands—defenses which defied ordinary weapons—soon became apparent. In speaking of the fighting on nearby Tulagi, Maj. Gen. Alexander A. Vandegrift, commanding the 1st Marine Division, stated that flame throwers would have been "practical and effective" against the strong Japanese defenses.

Prerequisite Rank : Private
Difficulty : Low
Quantity Available : 2
Last Update : 26 December 2007, by Azazel

Napalm
Napalm sticks to and burns units close to the fire stream, dealing additional damage.
Level 1 - 30 additional damage.
Level 2 - 50 additional damage.
Level 3 - 70 additional damage.
Level 4 - 90 additional damage.
Level 5 - 110 additional damage.
Level 6 - 125 additional damage.
Level 7 - 140 additional damage.

Burst Fire
Cooldown 5 seconds
Energy Cost 20
Deals a large burst of damage in front of the Flamethrower. Consumes increasing amounts of fuel with each subsequent level.
Level 1 - Unleashes a cone of fire at enemy units, dealing 300 damage. Consumes 15 units of fuel.
Level 2 - Unleashes a cone of fire at enemy units, dealing 400 damage. Consumes 20 units of fuel.
Level 3 - Unleashes a cone of fire at enemy units, dealing 500 damage. Consumes 25 units of fuel.
Level 4 - Unleashes a cone of fire at enemy units, dealing 650 damage. Consumes 30 units of fuel.
Level 5 - Unleashes a cone of fire at enemy units, dealing 800 damage. Consumes 35 units of fuel.

MK-2 Fuel Transmission
The Flamethrower's weapon is powered by the Combat Suit's energy system. Each level increases attack range by 40.
Level 1 - 10% reduced energy loss. 550 range.
Level 2 - 20% reduced energy loss. 600 range.
Level 3 - 30% reduced energy loss. 650 range.
Level 4 - 40% reduced energy loss. 700 range.
Level 5 - 50% reduced energy loss. 750 range.

Fortitude
Gives additional armor to nearby friendly units. Each level decreases the chances of acquiring ailments by 10%.
Level 1 - Increases base armor by 2.
Level 2 - Increases base armor by 4.
Level 3 - Increases base armor by 6.
Level 4 - Increases base armor by 8.
Level 5 - Increases base armor by 10.
Level 6 - Increases base armor by 11.
Level 7 - Increases base armor by 12.
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